Beyond the Polygons

Because it takes more than shiny graphics to make a work of art...

Welcome to Beyond the Polygons. This site will feature discussions on the aspects of Video Games that are often overshadowed by the lure of "Next-Gen graphics" and photo-realistic imagery.

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Recent News

Sunday, June 8th

*New Design Article: Breaking the Game, part 2 by Eric Miller

Part 2 of 2: An Analytical Look at Common Sources of Video Game Imbalance. (related games: Diablo II, Escape Velocity: Nova)

Wednesday, February 13th

*New Design Article: Calamitas Incendias Maximus by Eric Miller

Calamitas Incendias Maximus is a game that I created along with three other students here at UCI. Yes, on occasion I actually apply what I've learned.

Monday, January 7th

*New Design Article: Breaking the Game, part 1 by Eric Miller

Part 1 of 2: An Analytical Look at Common Sources of Video Game Imbalance. (related games: Halo)

Monday, December 31st

*New Concept Article: The Second War of the Shifting Sands by Eric Miller

A Subtractive World Event for World of Warcraft. (related games: World of Warcraft)

Monday, December 24th

*New Design Article: Persistent Storytelling by Eric Miller

Examining the flaws inherent in telling a story in a Persistent World (MMO) setting. (related games: World of Warcraft)

 

Creative Commons License

This work is licensed under a Creative Commons Attribution-No Derivative Works 3.0 United States License.

Unless otherwise noted, all content © 2007-8 Eric Miller.